Wide view of the STILL LIFE gallery hardware system with projection, suspended speakers, cabling and floor electronics.
Audience view of the STILL LIFE installation with projected landscape and suspended hardware.
Dark gallery view of the projection wall and suspended audio hardware.
Portrait view of the STILL LIFE suspended hardware, cabling and floor electronics.
Close detail of the suspended STILL LIFE hardware system within the scaffold structure.
SolidWorks circuit board render with components and board outline.

Selected work

private link

Daniel Dutulescu

Multi-disciplinary engineer, audio designer and product / 3D designer working across hardware, software, installation systems and tactile audio tools.

multi-disciplinary engineering

audio design

product design

3D / CAD

DSP and software

installation systems

About

I make audio hardware, software tools, installation systems, physical products and 3D design studies. The work sits between engineering and feeling: circuit behaviour, interfaces, acoustic objects, repair knowledge and systems that musicians or artists can actually use.

This is a working portfolio gathered while studying electronic engineering, formalising projects from Triple Phase, RAK Studios, Chisenhale-related audio work and independent product experiments.

01 / still life

STILL LIFE

Chisenhale Gallery, 2026 upcoming. Lichtbogen's display is a small real-time score for the sound engine. The audio system generates two spectral images, and the screen draws the changing crossfade between them as a single diagonal line. As the sound moves from one state to another, the line rises, reaches the edge of the display, folds, and returns.

Wide view of the STILL LIFE gallery hardware system.
gallery systemprojection, suspended hardware and floor electronics
STILL LIFE hardware system with hanging speaker structure, cables and electronics.
hardware systemgallery installation view
Audience view of the STILL LIFE gallery projection and suspended hardware.
audience viewlive gallery test
Lichtbogen PCB with display, audio hardware and development bench components.
Lichtbogen PCBcustom board, display, firmware and audio system
STILL LIFE project visual reference image.
visual referenceSTILL LIFE
Close detail of the suspended STILL LIFE hardware.
hanging hardwarescaffold and speaker detail
Studio system with custom ESL63 setup for STILL LIFE.
custom ESL63 systemstudio integration and listening system

02 / audio product systems

A-9 memory computer and hardware prototyping

Product, electronics, enclosure thinking, circuit research and the beginnings of a tactile digital memory instrument.

Rendered A3000 inspired audio product enclosure with controls and display.
A3000 rendervisual system, front panel, product language
Circuit board skeleton layout for the A3000 project.
circuit board skeletonPCB architecture and internal layout
Exploded upper assembly view for the A3000 project.
upper assemblyexploded mechanical stack
Custom preamp commissioned by the band Coldplay.
custom preampcommissioned by band "Coldplay"

03 / product and 3D design

Speakers, waveguides and physical product studies

CAD-led object design for acoustic parts and furniture-like speaker systems, moving between SolidWorks, fabrication logic and listening context.

Waveguide for tweeter product design.
tweeter waveguideacoustic geometry and object design
SolidWorks design view for a tweeter waveguide.
waveguide CADSolidWorks development
SolidWorks model of the Griffin speaker bench.
speaker benchspeaker furniture and enclosure study

04 / software and interface

Web, interaction and computational visuals

Interface work that treats software as a designed object: portfolio systems, audio-facing pages and visual experiments.

Triple Phase website dark homepage screenshot.
Triple Phase websitebrand, interface and web system
p5.js computational image study.
p5.js studygenerative visual experiment
Triple Phase website light mode homepage screenshot.
light mode systemtheme, typography and layout
Additional Triple Phase website screenshot.
site detailinteraction and responsive layout

05 / practice

Engineering practice and study

A developing body of work made while studying electronic engineering: repair, research, product prototyping, audio design and visual systems.

Daniel Dutulescu working in a practice or studio setting.
Daniel Dutulescuaudio engineering, design and research practice