





Selected work
private link
Daniel Dutulescu
Multi-disciplinary engineer, audio designer and product / 3D designer working across hardware, software, installation systems and tactile audio tools.
multi-disciplinary engineering
audio design
product design
3D / CAD
DSP and software
installation systems
STILL LIFE
Chisenhale Gallery, 2026 upcoming
Gallery hardware system, projection, audio engine and real-time display work.
About
I make audio hardware, software tools, installation systems, physical products and 3D design studies. The work sits between engineering and feeling: circuit behaviour, interfaces, acoustic objects, repair knowledge and systems that musicians or artists can actually use.
This is a working portfolio gathered while studying electronic engineering, formalising projects from Triple Phase, RAK Studios, Chisenhale-related audio work and independent product experiments.
01 / still life
STILL LIFE
Chisenhale Gallery, 2026 upcoming. Lichtbogen's display is a small real-time score for the sound engine. The audio system generates two spectral images, and the screen draws the changing crossfade between them as a single diagonal line. As the sound moves from one state to another, the line rises, reaches the edge of the display, folds, and returns.







02 / audio product systems
A-9 memory computer and hardware prototyping
Product, electronics, enclosure thinking, circuit research and the beginnings of a tactile digital memory instrument.




03 / product and 3D design
Speakers, waveguides and physical product studies
CAD-led object design for acoustic parts and furniture-like speaker systems, moving between SolidWorks, fabrication logic and listening context.



04 / software and interface
Web, interaction and computational visuals
Interface work that treats software as a designed object: portfolio systems, audio-facing pages and visual experiments.




05 / practice
Engineering practice and study
A developing body of work made while studying electronic engineering: repair, research, product prototyping, audio design and visual systems.
